Conquest of Aldemere
Crownhall at sunset, under the mountains

Every legend starts in the crowd.

Conquest
of Aldemere

A dice-driven fantasy adventure in painted pixel art. You begin as a nobody at Crownhall, watching the greatest hero in Aldemere get knighted. What you do after that is yours to roll.

In the makingAct I playableAct II taking shapeBuild 0.54.8
Conquest of AldemereContents

The book

Contents

  1. The game3
  2. The realm5
  3. Bestiary7
  4. Armoury9
  5. Choose who you were11
  6. Who walks beside you13
  7. Scenes from the road15
  8. Try your luck16
  9. Where the road stands17
  10. The chronicle18
  11. Suggest something19
  12. Write to me20

Turn pages with the corners, the arrow keys, a swipe or the ribbons.

Conquest of AldemereI. The game

Chapter I

A road, a die, and a crowd to leave behind

ou grew up on a farm at the edge of the Greywood. Today you stand in the square at Crownhall with ten thousand others while Ser Halvard Ashgrove is knighted. Everyone cheers. You are one voice among them, and you are nobody.

Conquest of Aldemere is a text adventure with painted scenes, turn-based fights and a story in three acts. Each risky choice and each blow is settled by a die. Your stats, your gear and your standing in the world tilt the odds, and no reroll saves you from a bad one.

3acts
100painted scenes
~200items
~40foes
8 x 4faces, classes
248archive entries
I. The gameConquest of Aldemere
Crownhall seen from above, with the river and the road leading to it.
Crownhall, where the book opens.

The dice decide

Might, Agility, Wits, Spirit and Charm shape every roll. A clever plan helps. A good die helps more.

A world you can see

Painted pixel scenes for every place, a living map that opens as the story does, and a bestiary of foes that earn their pictures.

Choices that stay

Who you help, who you spare and what you carry out of a room follow you into the next act. Several endings wait at the far end.

Conquest of AldemereII. The realm

Chapter II

The realm of Aldemere

Nine painted tiles make the whole land. In the game, each part stays under fog until the story reaches it.

The map of Aldemere: the Greywood in the centre, the Fenmarch to the west, the Ashfang Peaks to the east, Saltreach on the southern coast, open sea to the south-west, the Silver Shore to the south-east and the Pale North above.
Select the map to see it larger.
II. The realmConquest of Aldemere
The Greywood
Home ground. Farms, a river mill, old stones and a road to Crownhall.
The Fenmarch
Drowned causeways, stilt houses and a tower in the reeds.
The Ashfang Peaks
Smelter camps, black ridges and a crater that smokes.
Saltreach
Salt pans and a harbour where ships come in from far away.
The Pale North
Barren, cold and mist-bound. Sealed until the final act.
The Southern Sea
Open water below the marsh. Rocks, seabirds and one wreck that someone surely remembers.
The Silver Shore
A coast of pale trees and tall halls, with watchtowers facing the mountains. Its story is not written yet.
Thrumhold
A city of dwarves under the mountains, on a map of its own.
Conquest of AldemereIII. Bestiary

Chapter III

Things on the road

A dozen of the nearly forty foes. Each has its own pose, its own tricks and its own arena. Select one to read about it.

III. BestiaryConquest of Aldemere

The pips are the foe’s threat, out of six. The more of them are lit, the less you should be there.

Conquest of AldemereIV. Armoury

Chapter IV

What you may find

Eight pieces from a ledger of nearly two hundred. Rarer things hide in barrows, bargains and bad ideas.

Dawnbreaker

epic Weapon

No one remembers who forged it. Everyone who carried it was remembered.

Wyrmtooth Spear

epic Weapon

Tipped with a tooth the Greywyrm shed long before Ser Halvard came for it. Nothing it cuts heals clean.

Old Knight’s Plate

epic Armour

Heavy, scarred and older than the kingdom. It fits as if it were waiting.

Sunsteel Longsword

epic Weapon

The blade holds a faint gold, as if a long evening were stored in it. It strikes first and rarely wrongly.

IV. ArmouryConquest of Aldemere

Moonsilver Dagger

rare Weapon

Cold even in summer. Finds the gap in anything.

Elfwood Bow

rare Weapon

Pale wood that hums faintly when strung.

Rimefang Hatchet

rare Weapon

Frost forms on the blade even by the fire.

Phoenix Tincture

rare Draught

A drop on the tongue and the whole body remembers being unhurt.

Conquest of AldemereV. Beginnings

Chapter V

Choose who you were

Eight faces, four ways to fight. Both are your choice, and neither decides how far you get. Select a face.

V. BeginningsConquest of Aldemere

Corin

the Farmhand

Starting stats. In the game you may also spend the points freely.

Conquest of AldemereV. Beginnings

Chapter V, continued

Who walks beside you

Three will fight for you if you earn them, two are no ordinary company, and one is a cat. Select a portrait.

V. BeginningsConquest of Aldemere

Along the road

Faces you will remember

From the square at Crownhall to the gates of Thrumhold. There are more, and the book will not tell you where.

Conquest of AldemereVI. Scenes

Chapter VI

From the road

Eight of the hundred painted scenes. Select one to see it larger.

VI. ScenesConquest of Aldemere

A small trial

Try your luck

Every risky choice in the game is a roll like this one: a d20, your skill added, against how hard the thing is.

Skill
Task

Select the die.

    These numbers are only for the feel of it. You may roll again here. The game will not let you.

    Conquest of AldemereVII. Progress

    Chapter VII

    Where the road stands

    1. Built

      Act I: The Greywood

      The farm, the village, the forest, the first bandits and the first real danger. Playable from start to finish.

    2. In the making

      Act II: The wider realm

      The marsh, the mountains and the coast open up. Places, foes and loot are being added a piece at a time.

    3. Later

      Act III: The Legend

      Every road meets again. The ending depends on who you became on the way.

    There is no public demo yet. When Act I is ready to be played by others, it will appear here first.

    Conquest of AldemereIX. Open ledger

    Open ledger

    Suggest something

    A foe you would like to fight, an item worth finding, a rule that feels wrong, a place on the map. I read every note. Suggestions are private, and nothing enters the game unless I choose it.

    IX. Open ledgerConquest of Aldemere

    Write to me

    Contact

    For bugs, questions or anything that does not fit a suggestion, write directly.

    email loads with the pageOpen in mail

    Conquest of AldemereColophon

    Conquest of Aldemere

    Every legend starts in the crowd.

    A game in the making by Yasser Chettour. Build 0.54.8. All art and text on this site belong to the project.

    The chronicle

    Finis, for now

    The rest is unwritten.

    Finis, for now.

    The map of Aldemere, large
    The realm of Aldemere